Football Terminology
August
24, 2003
Audible: verbal commands shouted
by the quarterback to his teammates to change a play at the last
moment.
Backfield: area behind the line of scrimmage.
Backs: running backs; halfback; slotback; i-back; z-back;
wingback and the fullback.
Ball carrier: any player with possession of the ball.
Beat: when a player gets past an opponent trying to
block or tackle him.
Blackout: a regional network TV affiliate is forbidden
from showing a local game because it is not sold out.
Blitz: a play where the defensive team sends players
rushing towards the line of scrimmage as soon as the ball is snapped
to try to sack the quarterback.
Blocking: the act of preventing a defensive player from
getting to the ball carrier by using arms and bodies, but they
may not hold with their hands.
Bomb: a long pass thrown to a receiver racing down the
field.
Bowl game: a college football game played in late-December
or early-January, after the regular season, between two successful
teams.
Bump-and-run: technique used by pass defenders when
hitting a receiver once within 10 yards of the line of scrimmage
to slow him down, and then follow him to prevent him from catching
a pass.
Call a play: instruct players to execute a pre-planned
play.
Clipping: blocking an opponent below the waist from
behind; this illegal block is a personal foul punishable by a
15-yard penalty.
Complete pass: forward pass to a teammate who catches
it in the air.
Conferences: groups into which teams are divided in
professional and college football; the NFL is divided into National
and American Conferences.
Controlling the game clock: use of tactics by an offensive
team to either save or use up time on the game clock, which often
dictates its choice of plays.
Cover or coverage: preventing a player from gaining
yards; in pass coverage, a defender follows the receiver to prevent
him from catching a pass; in kick coverage, members of the kicking
team try to prevent a long kick return.
Cut back: sudden change in direction taken by a to make
it more difficult for defenders to follow and tackle him.
Dead ball: a ball becomes dead when a play is over and
becomes live as soon as it is snapped for the next play.
Division: in the NFL, sub-groups within conferences,
such as the Eastern, Central and Western Divisions; also, a grouping
of teams in college football, where Division I contains teams
from bigger colleges and Division II and III smaller.
Double coverage: when 2 defensive players cover one
receiver.
Down: one of 4 chances a team on offense has to gain
10 yards; also, the state of a player who has just been tackled;
also, a ball that a player touches to the ground in the end zone
to get a touchback.
Down the field: in the direction of the opponents
goal line.
Draft choice: a player chosen by a professional sports
team from a pool of college players in an annual draft.
Drive: the series of plays a team puts together in an
attempt to score.
Drop back: when a quarterback, after taking the snap,
takes a few steps backward into an area called the pocket to get
ready to pass.
Drop kick: a type of free kick where a player drops
the ball and kicks it right after it hits the ground; rarely used
today.
Eligible receiver: player allowed by the rules to catch
a forward; all offensive players are eligible except linemen and
the quarterback, who must notify the referee if they wish to become
eligible and stand at least one yard behind the line of scrimmage
before the snap.
Encroachment: if a player (besides the center) is in
the neutral zone and contact occurs prior to the snap; a foul
punishable by a 5-yard penalty.
End line: boundary line that runs the width of the field
along each end.
End zone: area between the end line and goal line bounded
by the sidelines, which a team on offense tries to enter to score
a touchdown.
Extra point(s): additional point(s) scored by a team
after it has scored a touchdown, either by a point-after-touchdown
(1 point) or a 2-point conversion (2 points).
Fade: pass play where the receiver fakes sprinting straight
down the field but suddenly turns to the sidelines or across the
middle
effective in the red zone.
Fair catch: when a kick returner decides only to catch
a punt or kickoff and not advance it, protecting himself from
being hit by an opponent; he signals for a fair catch by raising
one hand in the air and waving it.
Field goal: a place kick that passes above the crossbar
and between the uprights of the goalpoast, earning the team that
kicked it 3 points.
Field position: the location of a team on the field
relative to the two goal lines; good field position for a team
is near its opponents goal line, while bad field position
is close to its own goal line.
First down: the first chance out of 4 that a team on
offense has to advance 10 yards down the field; as soon as it
gains those yards, it earns a new first down.
Forward pass: a pass thrown by a team closer to the
opponents goal line; a team is allowed to throw only one
forward pass per play, and it must be thrown from behind the teams
line of scrimmage.
Forward progress: the location to which a ball carrier
has advanced the ball, even if he was pushed backwards after getting
there.
Foul: a violation of footballs rules by a team
or player, punishable by a penalty.
Franchise: a team; the legal arrangement that establishes
ownership of a team.
Free agent: a player whose contract with his most recent
team has expired, allowing him to sign a new contract with any
team that makes him an offer.
Free kick: type of kick taken to start or restart play
after a team has scored, with no defenders nearer than 10 yards
away; includes a kickoff and a kick after a safety.
Fumble: when a ball carrier loses possession by dropping
the ball or having it knocked away before a play ends; the first
player to regain possession of the loose ball is said to make
the recovery, and his team becomes the offense.
Goal line: line drawn across the width of the field,
10 yards inside each end line, which a team must cross with the
ball to score a touchdown.
Goalpost: tall metallic structure that stands at the
back of each end zone; consists of a crossbar and two uprights
that extend upward from it, supported directly above the end line
by a base; teams try to kick the ball above the crossbar and between
the uprights to score a field goal or extra point.
Going for it: when a team facing a fourth down decides
to try for a new first down instead of punting; if it fails, it
loses possession of the ball.
Hand-off: a running play where the quarterback hands
the ball to a back.
Hang time: the length of time a punt is in the air.
Heisman Trophy: an award presented annually by the Downtown
Athletic Club of New York to the best college football player
in the country.
Holding: a foul where a player impedes the movement
of an opponent by grasping or hooking any part of his body or
uniform; punishable by a penalty 10 yards if against the
offense, 5 yards + first down if against the defense.
Home field advantage: the benefit a team gets by playing
games in the area where it is based, due to fan support, familiarity
with its surroundings and the lack of required travel.
Home game: a game played in a teams own stadium.
In bounds: the region of the field inside the sidelines
and end lines.
Incomplete pass: a forward pass that touches the ground
before being caught.
Intentional grounding: a foul called against a quarterback
who purposely throws an incomplete forward pass while between
the tackles solely to avoid a sack.
Interception: a pass caught in the air (picked off)
by a defender whose team immediately gains possession of the ball
and becomes the offense.
Kickoff: when a player kicks a ball from a tee at his
own 35-yard line to the opposing team, whose player tries to advance
it the other way; used to start the game, the second half and
overtime, and to restart play after each score.
Lateral: a pass thrown to a teammate backwards from
the teams line of scrimmage or parallel to it; unlike a
forward pass (which can be thrown only once per play), players
may lateral the ball as often as they want.
Line of scrimmage: an imaginary line which no player
may cross before the snap; each team has its own line of scrimmage,
separated by the neutral zone.
Lineman: a player who starts each play within 1 yard
of his line of scrimmage.
Live ball: a ball becomes live as soon as it is snapped
or kicked; opposite of a dead ball.
Loose ball: a ball that is not in possession of either
team, such as after a fumble or a kickoff; it can be recovered
by either team.
Man-in-motion: a single player on the offense who is
permitted to move prior to the snap; he may only run parallel
to the line of scrimmage or away from it.
Midfield: the 50-yard line, which divides the length
of the field in half.
Neutral zone: the region that contains the ball as it
sits on the ground before each play; the area between the two
lines of scrimmage.
NFL Championship: the game held from 1933 through 1965
to decide the champion of professional football; renamed the Super
Bowl in 1966.
Nickel back: the extra defensive back brought in a nickel
defense (see next definition).
Nickel defense: when a defense brings in a 5th defensive
back to replace a linebacker on the field, increasing its pass
coverage.
Offside: when any part of a players body is beyond
his line of scrimmage when the ball is snapped; a foul punishable
by a 5-yard penalty.
On downs: the term used to describe a teams loss
of possession if it fails to make a first down on a fourth down
play.
Open receiver: a player who has no defender closely
covering him.
Out of bounds: the region of the field touching or outside
the sidelines and end lines; as soon as a ball carrier or the
ball itself touches out of bounds, the play is over.
Pass defender: a defensive player who covers an opposing
receiver.
Pass patterns or pass routes: pre-determined paths receivers
follow to help the passer quickly locate them so he can more easily
get them the ball.
Pass protection: blocking by offensive players to keep
defenders away from the quarterback on passing plays.
Pass rush: a surge by defenders to get past blockers
and sack the quarterback.
Personal foul: a foul that might cause injury; punishable
by a 15-yard penalty.
Picked off: intercepted.
Pitch-out: a lateral tossed from a quarterback to a
running back.
Place kick: a kick towards the goalpost for a field
goal or extra point; held between the ground and another players
finger.
Play: a spurt of action that begins with a snap and
ends with a dead ball.
Play clock: a clock displayed above each end zone that
limits the time teams may take between plays (40 in NFL, 25 in
college and high school); the ball must be snapped before the
clock runs down to 0.
Play-action pass: a passing play after the quarterback
has faked a hand-off.
Playoffs: the post-season tournament that determines
the NFL champion.
Pocket: the area behind the offensive line, where the
quarterback is protected by his blockers.
Point-after-touchdown (PAT): a place kick taken from
the opponents 2-yard line; awarded to a team that has scored
a touchdown, it is worth 1 point if it goes through the goalpost.
Possession: to be holding or in control of the football.
Previous spot: where the ball was snapped to begin the
last play.
Punt: when a player about 10 yards behind the center
catches a snap, drops it and kicks it before it hits the ground;
an opponent tries to catch and advance it the other way.
Pylon: a short orange marker at each of the end zones
4 corners.
Quarterback: the leader of a teams offense, he
takes the snap from the center and either hands the ball to a
running back to run with, passes it to a receiver or runs with
it himself; he also communicates each play to his teammates.
Reading the defense: recognition by the quarterback
of the defensive formation; he may then call an audible to adjust
the offense.
Receiver: an offensive player who catches or attempts
to catch a forward pass.
Recovery: to gain or regain possession of a fumble.
Red Zone: when an offense is inside its opponents
20 yard line.
Return: an attempt by a player who has just caught an
interception, punt, or kickoff to advance the ball the other way.
Roll out: when a quarterback runs parallel to the line,
looking for a receiver.
Rookie: a first-year player in the NFL.
Rush: a running play; also, a pass rush.
Sack: tackle of the quarterback behind his line of scrimmage.
Safety: when a ball carrier is tackled in his own end
zone after bringing the ball there under his own power; the defense
earns 2 points and receives a free kick from the offenses
own 20-yard line.
Scrambling: evasive movements by a quarterback to avoid
being sacked.
Series: the group of 4 downs a team has to advance 10
yards.
Sideline: the boundary line that runs the length of
the field along each side; a ball carrier or ball that touches
or crosses the sideline is out of bounds.
Single-elimination: a tournament where a team is eliminated
after one loss.
Snap: when the center while facing forward quickly hands
the ball between his legs to a player standing behind him (usually
the quarterback) to start each play.
Special teams: the group of players who participate
in kicking plays.
Spike: when a player throws the ball at the ground to
celebrate a touchdown.
Spiral: a ball passed or kicked with a spin which propels
it further with more accuracy; the ball points the same direction
throughout its flight.
Spot: a location on the field, determined by an official,
to mark forward progress or the place of a foul.
Stiff arm (or straight arm): a push by a ball carrier
to ward off a tackler.
Succeeding spot: where the next play would start if
no penalty was called.
Super Bowl: the championship game of the NFL, played
between the champions of the AFC and NFC at a neutral site each
January; it is the culmination of the NFL playoffs.
Tackle: a player position on both the offensive and
defensive lines; there is usually a left and right offensive tackle,
and a left and right defensive tackle.
Tackling: contacting a ball carrier to cause him to
touch the ground with any part of his body except his hands, thereby
ending the play.
Territory: the half of the field a team protects against
its opponents.
Third-and-long: when the offense faces a third down
and is more than a short running play away from a first down;
usually third-and-5 or greater.
Touchback: when a player who gains possession of a ball
in his own end zone kneels to the ground and automatically starts
the next play at his own 20-yard line; also awarded if his opponent
kicks the ball across the end line.
Touchdown (TD): when a team crosses the opponents
goal line with the ball, catches a pass in the opponents
end zone, or recovers a loose ball in the opponents end
zone; earns a team 6 points.
Turf: an artificial surface used instead of grass on
many football fields.
Turnover: the involuntarily loss of possession of the
ball during a play, either by a fumble or by throwing an interception.
2-point conversion: when a team that just scored a touchdown
starts a play at the opponents 2-yard line and crosses the
goal line to earn 2 points; newly-introduced to the NFL in 1994.
Wild Card: a team that makes the NFL playoffs by having
one of the 2 best records among non-division winners in its conference.
Winning percentage: the percentage of its games a team
has won during a period of time, given by the following formula:
Winning Percentage = (# wins + # ties/2) / (# games
played)
|